Test Track

Opened: March 17, 1999 in its original form; the re-imagined version opened on December 6, 2012.

Location: In the middle of Future World East, inside of the Test Track Pavilion.

Extra Magic Hours: Morning, Evening.

Ride Length: 5 minutes.

Type: Vehicle simulator.

Similar To: Indiana Jones Adventure at Disneyland, Dinosaur.

Requirements: Must be 40” tall to ride.

Scary Factor: Medium. This ride isn’t as intense as Expedition Everest or Rock ‘n’ Roller Coaster.  It’s still a “thrill” ride and there are certainly some exciting parts, but there are no g-forces or significant drops to speak of. Even visitors that “hate” roller coasters enjoy Test Track. Younger children may be apprehensive, but if they did well on any of the previously mentioned rides then they should be fine. The most exciting part is the outdoor section with speeds up to 65 miles per hour. This lasts about 30 seconds.

What to Expect: Test Track saw a lengthy refurbishment throughout 2012 and reopened in December of that year. The ride vehicles, track, and movement are exactly the same, but the atmosphere is completely different.

Instead of touring a vehicle manufacturing facility, riders are actually “inside” a computer simulation that is significantly darker than before and relies more on screen technology than physical sets.

Guests first wait in the queue surrounded by concept vehicles before designing their own prototype automobile at a kiosk.

The design process takes about three minutes and riders choose what they want their automobile to look like and whether they want to favor capability, efficiency, responsiveness, or power. It’s important to keep in mind that the design does not affect the ride in any way. Instead, guests will ride the “sim car” and compare their performance against the perfectly designed automobile.

Riders then embark on their journey with several sharp turns and increases and decreases in speed before launching outside at speeds up to 65 miles per hour.

Speedy Pre-Show Exit:

After the design process, riders will continue through the doors on the other side of the room. After you complete your design, start moving towards the doors to get a couple of minutes ahead of the lingerers.

Where to Sit:

It doesn’t matter too much. The first row may offer a slightly better view, but the windshield placement can make it difficult for taller people to see. Wherever you end up should be fine. Each row otherwise seats three people. Groups of four are typically separated so that two are in each row with a single rider filling the third seat.

On-Ride Photo:

Near the end of the ride, when the doors open to the outside portion, look up and to the right for the on-ride opportunity.

Single Rider:

Test Track is one of three attractions that offers a single rider line. Expedition Everest at Animal Kingdom and Rock ‘n’ Roller Coaster at Hollywood Studios are the two others. The single rider line is usually significantly shorter than the regular standby line and due to the fact that each row seats three across, single rider usually moves fairly quickly because the majority of groups are two or four people. Note that single riders are usually split up from their party and placed in separate vehicles.

Note that single riders do not go through the usual design phase, instead just picking from about six pre-made options. If you’d like to design a vehicle, you can do so in the showroom at the end of the ride. To get here, head to the right of the attraction entrance and once passing through the gift shop, hang a left.

Post Attraction:

You’ll find one of WDW’s more expansive post-show areas after experiencing Test Track. There are a number of interactive exhibits and games to play.

And GM cars to look at.

FastPass+: Yes, high Tier 1 priority, behind Soarin’. Test Track offers a single rider line, which shortens waits considerably. Sum of All Thrills and Mission: SPACE are also located nearby and are high morning priorities, so it makes more sense to start with Test Track and then head to those two attractions before heading east to use FastPass+ at Soarin’. Other than that, FastPass+ at Test Track and Soarin’ will save you a similar amount of time.

What You Miss Using FastPass+:

Just a bit of the main queue, where you’ll potentially see a concept car or two. It shouldn’t be a big deal.

Total Average Experience Time with FastPass+: 25 minutes.

4th FastPass+ Availability:

Expect to Wait:

When to Go: Immediately at Park opening, in the final 30 minutes of operation, or with FastPass+.

Rating: 9/10

Commentary: Test Track is a fun ride that just about every Disney visitor should enjoy. While not super-intense, the ride certainly has its moments and most riders leave with a smile on their face. The downside is that lines are long and time consuming, even with FastPass+. Consider single rider after experiencing the attraction together for the first time as it bypasses the design phase and waits are often shorter than standby or FastPass+.


  1. Terri in So Cal says

    This is one of the coolest rides at WDW. We ride this many times during our trips. We get the Photopass pictures loaded to our PP card since we buy the PP CD. We use FP and Single Rider line to maximize our rides. After awhile the pre-show does get monotonous. Sometimes when you do SR they will let you walk right on through. :) We are excited that a Test Trak type of ride is coming to Cars Land at DCA in 2012. Can’t wait since our favorite part of TT is the high speed ending!

  2. Hayley says

    Just a heads up I think the closure notice on this is probably out of date, there’s no refurbs posted atm I think?

  3. says

    I don’t like where they put the camera, especially when you ride it first thing, when you come out of the building, you are staring straight into the sun. most of the pictures of people taken at that time showed them trying to shade their eyes from the bright Fl sun.. they should put a 2nd camera at the end of the speed track to use in the morning, and switch off in the middle of the day so you don’t get the glare.

  4. Don says

    Pre-show is completely different now. No more banging and crashing, just a walk around a couple of Chevy concept cars (the sponsor is now specifically Chevrolet and not generically GM). After the line you go into a room and are assigned to a workstation where you “design” a car.
    The ride itself is roughly the same but most of the “tests” have been deleted (no more hot, cold, etc. but avoiding the tractor-trailer remains). There 3 or 4 vague “test” sections and at the end of each you see how your designed car would have fared. Your design has no impact on the ride itself. You scan you magic band (or equivalent) at each step to insure you’re seeing your design.

    I’m sure there are more thorough explanations out there but I wanted to give a heads up that most of the description above is from before the recent renovation.


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