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You are here: Home / Blog / Test Track 2.0 and a Pork Panini

Test Track 2.0 and a Pork Panini

December 2, 2012 ~ 12 minutes read40 Comments

Test Track 2.0 is currently in previews to cast members and their “friends.”  The entrance is to the left of the regular entrance.  If public soft openings don’t begin today, you may be able to beg your way on and cast members can bring in as many guests as they want.  As I was leaving Mission: Space, a gentleman tapped me on the shoulder and asked, “Are you Josh?”  I confirmed his suspicions and my friend Brett was nice enough to get them through the front door.  Hopefully you guys enjoyed it.  The point here is that a ton of cast members are going to be walking towards the entrance and you may be able to flag one down.

For those of you looking for a spoiler free review, this is probably not it.  So if you don’t want to know anything major about the ride itself, don’t click the “Click to continue reading” button or stop reading once you make it to whatever you don’t want to know about.  In terms of theme park touring, I’m expecting Test Track to have longer waits than Soarin’ most of the day.  Before Test Track’s closure, Soarin’ often had longer waits (70 minutes versus 50 minutes or 100 minutes versus 70 minutes).  With the additional design interactivity as part of the preshow, I’m expecting Test Track to have increased re-ridability and thus, longer wait times.  Expect 120+ minutes come Christmas Week and for much of  the summer.  Of course, we’ll have to see what happens.  The good news is that Test Track will help the Soarin’ rush in the morning.  Wait times have been about 30% higher at Soarin’ from April – December when Test Track was closed as compared to the same days last year.  And that area was just getting slammed in the morning while Test Track sat dormant.  For now, I think:

  1. FASTPASS Test Track
  2. Ride Test Track
  3. Ride Sum of All Thrills
  4. Ride Mission: Space
  5. Ride Test Track with FASTPASS
  6. FASTPASS Soarin’
  7. Ride Living with the Land
  8. Do something else on this side of the Park (anything in Imagination or Seas Pavilions would be fine along with lunch at Sunshine Seasons or Circle of Life)
  9. Ride Soarin’ with FASTPASS
  10. Head to World Showcase

would be a good plan.  By the time you arrive at Soarin’ after Test Track (or vice versa), I think you’d be looking at 30+ minute waits by that time unless crowds are very low.  And they’re a good distance away from each other.  And then you’d have to backtrack to the other side of Future World if you wanted to do Mission: Space or Sum of All Thrills.  You could also FASTPASS one or the other before heading to World Showcase.  Return times should be far enough out around noon that an evening return time would be convenient.

As far as whether I liked it?  I’m not as enthusiastic about it as most people seem to be.

In a lot of ways, Test Track is exactly the same as before.  The track inside is unchanged, meaning your car will do exactly the same thing as it did before the refurbishment at exactly the same speed.

There is still FASTPASS and a single rider entrance.

If you’re using FASTPASS or the single rider line, you can choose whether or not you want to design a car.  If you do, you can go through the postshow area (through the gift shop on the right after you pass through the FASTPASS machines) and design a car on one of these three consoles.  Three doesn’t seem like enough, but we’ll see how many people realize that you can do it.  Otherwise, you can choose a pre-made car in the FASTPASS/single rider lines.

Your car design does not affect the ride itself in any way.  The ride is exactly the same no matter what.

What you will see throughout the ride are screens with the designed cars of those riding  Each car has a (blurry) score next to it and they’re given a rating based on your design choices.  Theoretically anyway, as “literally” none of the tech was working.  The design stage is where that re-ridability comes in.  What happens when Little Johnny loses to Mom?  Yep, we’re going again!  Keep that in mind parents.  You can have multiple people design a single car at one station if you prefer.  It would probably be difficult to design your own while helping a child.

Sweet cans bro.

Despite no changes to the track or ride vehicles (other than cosmetic), the pre- and post- shows are completely reworked.  This is just inside the entrance.

This little sucker is the “EN-V.”

Something you probably won’t be if you actually purchased one.  The envy of others I mean.

My biggest complaint with 2.0 is that you don’t really have an idea about what you’re doing or why you’re doing it.  I’ll help explain things, which should make the attraction make more sense.  We’re currently at the Chevrolet Design Studio.

The claim is that the new queue can hold 20% more people inside, even if it feels smaller.

It’s much wider.

Then you’ll happen upon this screen, which has interviews with people explaining their ideal car of the future.

One kid wanted to be able to sleep comfortably.  I think this one wanted a dragon car with wings.  Child please.

As you continue along, you’ll come across these test screens, which explain a bit about the design process and gives you an opportunity to see how the screens work.

At least here at Test Track, this has never been truer.  Long lines at that.

You’ll then line up a la Mission: Space in front of Studio A or B, where the design happens.  While the new queue is quieter and more pleasant to stand in, there isn’t a whole lot to see inside.  There’s the EN-V, another car, the dragon car girl, and the test screens.  That’s about it.

Like most things in Disney’s future, the key to the whole process is the RFID cards.  Whoever the RFID card salesman is in the southeast region, he should get a raise.  He must have sold Disney a bajillion.

I’m surprised Portuguese isn’t the default.

You have two basic choices.

You’ll be given a bit of an explanation about each if you click.

Le expertly drawn car. I didn’t want to optimize, but I don’t think I had a choice.

Next you have some additional tweaks you can make.  Each one affects the capability, responsiveness, efficiency, or power.  The screens are currently incredibly buggy.  We rode four times and I saw this screen a total of one time for a total of about five seconds.  Note the countdown is at 1:06 even though we’ve only been standing here for 30 seconds.  Supposedly the amount of time you have to design is adjustable based on crowds, but realistically I can’t see a lot of times when it won’t be 5 minutes.

After skipping the last screen automatically, it has added more time.  Here, you have a few selections under each menu on the left.  For example on “Wheels,” you can change the style and size.

On my first ride, the design screen failed completely, exiting me out.  After scanning my RFID card again, I was allotted 60 minutes.

We’ll have to be easy on them since this is still the “test and adjust phase.”  But we’re three days until opening and the design process never worked.  I was never able to “upload” my design so the screens during the ride showed my car and score.  About half of the design consoles were completely inoperable.  Cast members remembered which consoles were malfunctioning by placing an RFID card over the number on the ground.

Pink cars are faster and I’ve also heard flower/butterfly decals add three horsepower.  The tech problems don’t forebode well for the attraction.  Assuming everything always works come December 6th, some of these gripes would be entirely alleviated.  But I really don’t see it happening.

Once your time expires, you’ll move on to the next room.

Again, it’s stylish.  But the design software is pretty clunky and not entirely user friendly.  You’ll have things figured out by the time you’re finished, but you probably won’t have an opportunity to change everything you want.  One thing to note is that the options aren’t clickable once you enter one of the menus – you have to scroll through.  For example, after clicking “Wheels” and “Style,” several options on the right will be selectable.  You have to scroll through the options rather than simply pointing at the one you want.  You’ll know what I mean when you see it.

You’ll continue walking through to the load area.  Nothing much to see here either at the moment.

To clear a few things up, as I mentioned earlier the ride is always the same.  We’re headed to the “Sim Track” to ride the “Sim Car,” which is the ideal automobile (I think).  Then we’re going to be transported into the computer to experience the simulation (I think).

This doesn’t seem to be conveyed very well.

The load/unload area should look familiar.

Right before boarding your Sim Car, you’ll tap your RFID card on one of these scanners. This is what connects your design to the ride.

The cars should look the same.  On the back of the seats is a sticker with the new logo.  If you want to keep it as a souvenir, you’ll want to bring some Goo-Be-Gone.

I think an announcement that you’re “now going to experience the simulation inside of the software environment” or something would be prudent.

First thing’s first.

If you’re looking for a video of the new ride, this one from Inside the Magic is your best bet I think.  If you spoil it, my critiques will (probably) make more sense.

My pictures are garbage because I only had Tom out for one ride and we’re stuck in the back.  Also, for whatever reason my exposure compensation was ratcheted up!!!

Knowing you’re in the simulation makes this part make a lot more sense.  It’s quite dark in here and the ride relies mostly on projections and screens.

You’ll have to watch the video to get a good idea about what the ride is like.  Not sure what those things on the right are.

It’s apparently raining.  For several scenes earlier, you’re driving past trees lit up with neon lights and there’s pictures of snow made out of the old World of Motion logo.  It almost feels like a Christmas overlay.

More screens.

You’ll see a lot of people saying it’s “Tron-like.”  They should have just gone full Tron.

The screens were displaying the wrong cars.

I liked the original theme of Test Track a lot.  We were test dummies headed through a vehicle testing facility.  There was a real feel of speed and danger.  After all, as crash test dummies, one could assume that we’ll be crashing somewhere.  We understood why we were breaking, headed upwards, speeding around the outside, etc.  In here, it’s a lot of empty rooms, neon trees, darkness, and pictures of snowflakes.

The potentially worst part about it is that the “power test” is exactly the same as the barrier test from the original.  After spending time inside the computer, we’re headed right back out to Epcot’s parking lot.  It would be a lot cooler if Disney had enclosed the outside and continued the simulation.  Or I guess you could say that part of the simulation is “very authentic.”  Maybe we were in the computer the whole time!

Some of the fun was probably lost by the fact that the technology never worked.  Assuming it does, the experience would be quite different.  I don’t know if the future is darkness, laser beams, and neon trees.  I’m okay with laser beams.  It does definitely have a “Tron” feel to it though.

Overall, the design stage seemed clunky and prone to malfunction.  Obviously, your design does not affect the ride itself.  Realizing the ride is set in a computer simulation should help you figure out what’s going on.  I’m guessing it will be lost on a lot of riders.  I should mention that my opinion seems to be in the minority.  A lot of people (most of whom have only seen the video) seem to love Test Track in the dark with neon lights.  But it’s definitely worth doing.  I don’t hate it, but I’m not sure it works better than the original.

The postshow is also improved.  Theoretically, you can again scan your RFID card once you exit to see your total score.

The day’s best cars are also featured above.

In the next room, which isn’t quite as depressing as it looks here, you can design a commercial for your car.

You can modify the attribute, narrator, location, and music.

Then a short commercial plays on screen.

In the next room, it looks like you can race your car against others in this video game.  It has not worked yet.

You’ll then continue to the Chevrolet Showroom.

Of course, the opportunity to look at Chevys still exists.

This sucker would set you back $21,840.00.

You’ll also have the opportunity to have your picture taken with a Chevrolet or, in some cases, your car design. These pictures will be emailed to you:





It’s a fun, free way to give General Motors your email address.

Of course, it wouldn’t be Walt Disney World without an exit through the gift shop.

There seemed to be a lot more Chevrolet merchandise than before.  You’ll probably want to head to K-Mart for this sort of thing though.

$30 here or 2 for 10 at Walmart.

Disney also gets into the action.

It’ll probably be another bailout and/or 15 years until Disney/GM change anything, so you’ll be in style for some time with that hat.

Or a $5 Test Track automotive designer badge.

As promised in the title, we’ll head over to Sunshine Seasons for the Roasted Pork Banh Mi Style Panini served with a side.

I had forgotten about it after seeing it pop up on the menu back in August.  One thing’s for certain – it’s a ton of food and we really have no idea what to expect.  That’s a nice helping of soy-sauce-drenched noodles on the side.

Inside, Disney seems to have thrown the kitchen sink at it.  Or there are at least a few ingredients.  I think the mistake is the pickle lined bottom.  Since the sandwiches are premade and sit for some time, the bottom was quite soggy from the pickle juice.  Overall, I’m not sure what to think of this one.  The pork seemed dry and salty, but it was livened up with the slathering of sauce and carrot.  I enjoyed the noodles quite a bit, but the sandwich wasn’t to my particular taste and I probably wouldn’t order a second.  I’m not sure I can really describe the flavor.  Maybe salty.

I don’t know about you, but it feels crowded.

So we’ll see how Test Track looks moving forward.  They’re going to have to get their act together on the technology front.  With small crowds for the cast member preview, it wasn’t the end of the world that nothing worked.  We also understood that the ride may not function properly.  But the fact that nothing worked on multiple rides makes me nervous about the future.  You’re going to have a problem when Little Johnny’s dad has been waiting for two hours in July and his son’s RFID card doesn’t work.

Last modified: August 27, 2014 Filed Under: Blog

Comments

  1. Samantha says

    December 2, 2012 at 10:33 pm

    Are you absolutely sure single riders can design a car before the ride? I was told by several people you can’t and several you can.

    Reply
  2. Samantha says

    December 2, 2012 at 10:43 pm

    p.s. thanks for the review! I wasn’t as excited by the video as I had hoped to be but it still looks neat. I think you’re very right, it doesn’t seem like the story of the attraction is told very well but I’m sure most people won’t care.

    Reply
  3. josh says

    December 2, 2012 at 10:53 pm

    The capability is there, but it’s hard to say what it will look like in practice come December 6th. At the moment, there’s no set line and each person would be there for a minimum of five minutes. So with only 12 people in line, you’re looking at a 20 minute wait to design and then probably a 20 minute wait in the single rider line. But unless you’re planning to go on December 6th at 10am in the single rider line, we should know pretty soon.

    Reply
  4. Katie says

    December 3, 2012 at 3:18 am

    Is there still a photo right before the barrier scene? Or has photopass been taken off this ride?

    Reply
  5. Theresa says

    December 3, 2012 at 3:54 am

    What settings did you have your camera on to get photos inside the ride?

    Reply
  6. James P says

    December 3, 2012 at 4:09 am

    I like the old theming of Test Trak much better than the new. Oh well….

    Reply
  7. Anonymous says

    December 3, 2012 at 4:36 am

    So let me get this straight… Theoretically, I’m grabbing a fastness, heading over to those three design centers before I get into the single rider/ fast pass line right? It takes thourough instructions for this old brain. Apologies.

    Reply
  8. Ayla says

    December 3, 2012 at 5:38 am

    1988 called. They want their neon trees and lasers back.

    Ugh, it looks as bad as I feared.

    Reply
  9. Figaro says

    December 3, 2012 at 6:02 am

    Tron lives.

    Reply
  10. tanya says

    December 3, 2012 at 7:14 am

    Interesting. Looks like 1 ride is enough. As always, thank you!

    Reply
  11. Psac says

    December 3, 2012 at 8:08 am

    “Despite no changes to the track or ride vehicles (other than cosmetic), Test Track is virtually indistinguishable from its predecessor aesthetically. This is just inside the entrance.”

    Did you mean to say “distinguishable?” It doesn’t look at all identical to the original. To quote Inigo Montoya, I don’t think that word means what you think it means.

    Reply
  12. James N says

    December 3, 2012 at 8:25 am

    Inconceivable.

    Reply
  13. breezy2 says

    December 3, 2012 at 8:34 am

    I’ll wait until I try it to make a decision, but looks sad compared to the old version. I too am wondering if they did away with the picture?

    Reply
  14. pam931 says

    December 3, 2012 at 8:37 am

    Josh,

    What would you recommend for ride order if no one is riding SOAT and Mission:Space due to height restrictions? The kids are too short and the adults are willing to skip.

    Thanks,
    Pam

    Reply
  15. josh says

    December 3, 2012 at 9:37 am

    Yes, PhotoPass looks to still be available. It wasn’t available during the Preview, but there’s a desk and four monitors like before.

    I only had my Canon 24-105mm F4 lens with me. The pictures on the ride are taken in aperture priority mode at F4 with ISO 25600.

    With FASTPASS or in the single rider line, you can choose whether you want to design a car. You don’t have to. If you simply get in line without designing a car, you’ll select one of the pre-made designs. Or you can choose to pick up an RFID card and design a car in the post-show area.

    If you’re skipping Mission: Space and Sum of All Thrills, you have a few options depending on how much you want to walk. You could FASTPASS Test Track and then ride two times in the standby line before using your FASTPASS. Then head over to FASTPASS Soarin’ and do some things over there like Living with the Land and Seas with Nemo. You could FASTPASS Test Track, ride Test Track, and then kill some time at Ellen’s Energy Adventure or Innoventions East while you wait for your FASTPASS time. Or you could ride Test Track and then head over to Soarin’ to either ride in standby line or collect FASTPASSes and then do Living with the Land etc. The big problem is that Test Track and Soarin’ are about ten minutes away from each other and there isn’t a lot to do in Future World East. Riding Ellen’s Energy Adventure at 9:20am in the morning would be kind of silly in most circumstances, but your only options on that side of the Park are that, Mission: Space, or something else in Innoventions East. Finally, you could also do FASTPASS Test Track, ride Test Track, do Character Spot, ride Test Track with FASTPASS before heading to Soarin’. It just depends on how you want to go about your day.

    Reply
  16. Karen says

    December 3, 2012 at 9:50 am

    I think the concept now is actually closer to the 1996 idea for what Test Track would be. I was in a focus group for it prior to it opening, and remember it being a “design your own car” concept that was lacking in the last version. Not sure the Tron theme is an improvement, though!

    Reply
  17. pam931 says

    December 3, 2012 at 10:31 am

    Thanks, Josh. Lots of great ideas.

    Pam

    Reply
  18. jcarwash says

    December 3, 2012 at 10:57 am

    At first I thought it was nice they put the World of Motion logo onto the new trash cans. Or are they unwittingly reminding us that yes, that ride was scrapped and remains that way?

    Reply
  19. Bill says

    December 3, 2012 at 11:46 am

    I guess I’m one of the few people who like the new look.. but we’ll see when I finally get to ride it sometime in June of 2013. 🙂

    Reply
  20. Karen says

    December 3, 2012 at 12:29 pm

    Confused about the whole design a car process and scoring. If the car does the exact thing for every person, what is the point? Where do they come up with a score? Also, does everyone in the vehicle scan their card when getting in so that their designed car is used? Seems like they were so excited to throw technology at this ride that nobody really stopped to make sure any of it made sense…

    Reply
  21. Jen says

    December 3, 2012 at 12:38 pm

    Epcot was advertising Test Track as open today on the time display boards including wait times and fast passes. We rode early on in the morning and the vast majority of the technology was working- we had no troubles with our RFID cards and about half the in-ride screens were working. We noticed most other guests were clueless about the ride still being in testing phases. We rode again with a fastpss and we’re really disappointed with the pre-selected cars as there was no communicati suggesting you could pre-design your car in the post show area. It was also much buggier in general on our second ride in mid-afternoon. When the tech works it is a really great experience…here’s hoping they can get it working 100%.

    Reply
  22. josh says

    December 3, 2012 at 12:39 pm

    I think the point is that Chevrolet wants you to get an idea about how design choices affect performance of an automobile. For example, enlarging the tires makes it more powerful, but lowers efficiency (I’m making that up). As far as scores, they’re made up. Everyone in the car will scan their card right before boarding. That way, when you finish one of the tests, everyone’s car will be scored on the screens you see throughout the ride (theoretically if they work). I think we’re on the same page about how silly this all sounds though. It would have been 100x cooler if everyone in the Sim Car designed a car together (say, each person had a different job as to not create arguments), and that design actually changed how the car moved throughout the attraction. That would be pretty awesome.

    Reply
  23. josh says

    December 3, 2012 at 12:41 pm

    Half of the screens is better than no screens 😉 I’m guessing they don’t want FASTPASS/single riders to know they can design their own car. They’d need 50 more design stations.

    Reply
  24. Jen says

    December 3, 2012 at 12:49 pm

    That is most likely the case, however it kinda takes away from the whole point of the ride. I can confirm that they were taking pictures on the ride in the same spot as before and were available for purchase after the ride today.

    Reply
  25. Scott says

    December 3, 2012 at 1:11 pm

    I think my kids will love it, but it looks pretty hum drum (though the hot lap is always worth it) to me. More soarin’ less test track in June…but the ‘I beat your design’ may play in those park plans. Oh well, we still get to go fast!

    Reply
  26. Anonymous says

    December 3, 2012 at 4:25 pm

    That lunch looks odd and sounds yuck,soggy with pickle juice

    Reply
  27. John M says

    December 3, 2012 at 5:29 pm

    Josh, is there an option to design a lightcycle? I feel like I just rode the peoplemover through the MCP at Disneyland! WHAT DID THEY DO!!!

    Reply
  28. Julie G. says

    December 3, 2012 at 6:20 pm

    The new Test Track does not look appealing to me at all. I don’t know what I was hoping for, but that was not it. I won’t completely count it out until I can eventually ride it, but my initial reaction is not good!

    Reply
  29. RebeccaMcK says

    December 3, 2012 at 7:29 pm

    It’s just as my Hubby said when I described it to him after reading something else about it….the cars are all the same and will do the same thing no matter what you design. At that time I didn’t see what it all looked like, though. It looks cool IMO. But maybe I’ll stick with just riding with FP. I’m like my kiddo…..I just want to go fast in a car that can’t wreck, lol. I won’t tell her about the design features….we can go do that in Sum of All Thrills; I think she’s tall enough now.

    Reply
  30. Jill Marie says

    December 3, 2012 at 9:01 pm

    This looks totally lame. I liked the old Test Dummies theme. I liked the bumpy road and turns and whatnot. It wasn’t fast, but because of the theme/narration, it just seemed slightly “exciting.” It just looks so dull now. Traveling less than 10mph with nothing to look at but neon lights? Zzzzzzzz………..

    Reply
  31. Jun G. says

    December 3, 2012 at 10:16 pm

    Hey Josh, it was great meeting you and your friends. It was really cool for you guys to let us in. It totally made our day, specially for my son. Please extend another thanks to Brett for us. Thank you as well for this site and keeping it real.

    Jun

    Reply
  32. Jason says

    December 4, 2012 at 9:40 am

    Yeah, I wonder why they didn’t just go all the way w/ the “Tron” theme…although the outdoor part of the ride still seems out of place and the lack of explanation regarding the simulation itself seems a bit odd. Of course, I’ll still be happy to give it go the next time we go down there. At least the lines at Soarin’ will be lessened.

    Reply
  33. Anonymous says

    December 5, 2012 at 7:43 am

    We went on Test Track yesterday. I really liked the ride itself and felt different from the old ride. We thought the car designing was confusing and kinda of doesn’t make sense.

    Reply
  34. cupcake says

    December 5, 2012 at 8:59 am

    I rather dislike Test Track because of the ride vehicle and that was the only thing I hoped they’d change. I realize it’s not that different from most others rides, but somehow the car setting makes it feel more intimate when some strange is squished up next to me, blocking my seatbelt. I think I’m going to be a special snowflake and start asking CMs if DH and I can have a row to ourselves.

    Reply
  35. Carra says

    December 5, 2012 at 4:05 pm

    After watching the video and reading your write up, I’d have to say I think I’m going to prefer Test Track’s original test dummies scenario. Like the other posters, I’ll have to wait until I actually ride it in about a month to give my final answer…but the theming isn’t really that exciting to me. I’ll still be riding it though…once you get outside it makes it all worth it.

    Reply
  36. Nate says

    December 5, 2012 at 4:38 pm

    Haven’t had the pork sandwich but those noodles that come with it are the best!

    Reply
  37. Just Me says

    December 6, 2012 at 3:35 pm

    The new theme park method of ride development;
    Eliminate carpenters.
    Eliminate imagination.
    Play something on a movie screen.

    Yawn.

    Reply
  38. Sarah says

    December 9, 2012 at 6:54 pm

    I’m disappointed that I’m no longer going to have the opportunity to embarrass my kids by exclaiming, “Acid?! Why would they put human riders through the acid test??” I’m going to have to find a whole new way to make them want to disown me.

    Reply
  39. Robbie says

    January 9, 2013 at 6:05 pm

    To be honest, I think they took a step back with the new update. The original Test Track was a edge-of-your-seat thrill ride. Now it all about customization and beating someone else in your party’s score. I know when I rode it, I was disappointed. I really dont care about the pre and post shows, I just want the thrill of the ride.

    Reply
  40. Patty says

    March 26, 2013 at 12:14 pm

    I ordered the Pork Panini when were there a month after you and it was the best sandwich I’ve ever had in my life!!!!!! Do try it again (:

    Reply

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